Okay
Not too bad; built on the Unity engine. Not very true to life, as depth charges are meant for UNDER water, not direct strikes (among other errors!), but hey, its just a game, so no big deal. I was sort of confused at first on firing - to fire torpedoes, click under water, and to fire the deck gun, click in the sky.
VCCGeek about TorpedoRun Naval War